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Research Projects

Geometry and the Shape of Things to Come: The Hero's Journey

This project will develop a gamification platform to facilitate teaching and learning both inside and outside of the classroom. In this learning platform, teachers will work with EdUHK professionals and teachers to develop the MATHero app for various mathematics topics, which will facilitate self-directed learning. The students will have new opportunities to challenge, confirm, or enhance their mathematics knowledge by solving mathematics problems. 

 

The aims of the project are to use the app technology to: 

  • Increase students’ motivation to learn mathematics 

  • Increase student confidence to learn mathematics with technology and interactive elements 

  • Increase students’ mathematics conceptual knowledge and skills 

  • Assess students' understandings of mathematics’ topics 

  • Promote student use of education technology inside and outside the classroom, and  

  • Stimulate students’ interest in personal formative assessment  

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